How Far Cry 4's Australian creative director Alex Hutchinson made it big at Ubisoft

By Hannah Francis
Updated January 1 2015 - 10:08am, first published November 20 2014 - 11:21pm
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Matt Davidson/Fairfax Graphics
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Matt Davidson/Fairfax Graphics
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Far Cry 4: Hard work, but wildly satisfying, says Alex Hutchinson. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied
Stylish: Alex Hutchison poses with a life-size model from his latest creative effort, Far Cry 4, at PAX Australia in Melbourne. Photo: Supplied

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